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procurando tds expressões e como usa-las
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procurando tds expressões e como usa-las
acho que seria muito útil se aqui no forum tivesse um manual simplificado das expressões, as vezes me pego usando as mesmas expressões e sinto que poderia ter feito de outro jeito se tivesse achado algum topico mostrando tds expressões e como usa-las , exemplo: if, &&, else, all, not, true, false, var, self , praticamente são essas que uso em tds os meus jogos tem algum topico falando de tds expressões, aqui no forum ? vlw
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Re: procurando tds expressões e como usa-las
Mina, não importa se usa a mesma coisa pra tudo, o importante é que funcione!
Quanto as expressões, cada um de nós, fazemos as nossa próprias ao nosso modo, dependendo da necessidade.
tipo: se eu quero somar algo:
se A=B o valor de c poderá ser o resultado de A+B ou A-B ou A*b ou A/B
Em code a expressão seria:
Quanto as expressões, cada um de nós, fazemos as nossa próprias ao nosso modo, dependendo da necessidade.
tipo: se eu quero somar algo:
se A=B o valor de c poderá ser o resultado de A+B ou A-B ou A*b ou A/B
Em code a expressão seria:
- Código:
if A=B {A+B or A-B or A*b or A/B}
Re: procurando tds expressões e como usa-las
tem esse tópico onde é mostrada uma lista com todas as FUNÇÕES.
Pra todas as expressões, eu acho que não existe uma lista, mas acho também que não tem muitas pra listar... Vou rascunhar, aqui, o que eu lembro que existe e depois alguém complementa com o que eu houver esquecido:
Na verdade, eu trabalho com o notepad++, que não tem a GML embutida, então pra ter os highlits, eu separei uns grupos de palavras especiais. Abaixo, uma lista com todas as palavras.
Pra todas as expressões, eu acho que não existe uma lista, mas acho também que não tem muitas pra listar... Vou rascunhar, aqui, o que eu lembro que existe e depois alguém complementa com o que eu houver esquecido:
if ,else, var, globalvar, while, for, do, until, break, exit, switch, case, repeat, for, continue, return, with, and, or, begin, end
self, other, all, noone, global, local
true, false
pi
||, &&, - isso não era pra ser um emoticon!
<, <=, ==, !=, >, >=
|, &, ^, <<, >>
+, -, *, /
!, -, ~
Na verdade, eu trabalho com o notepad++, que não tem a GML embutida, então pra ter os highlits, eu separei uns grupos de palavras especiais. Abaixo, uma lista com todas as palavras.
- "lista:
grupo1
grupo2is_real is_string random random_range irandom irandom_range random_set_seed random_get_seed randomize choose abs round floor ceil sign frac sqrt sqr exp ln log2 log10 sin cos tan arcsin arccos arctan arctan2 degtorad radtodeg power logn min max mean median point_distance point_direction lengthdir_x lengthdir_y real string string_format chr ord string_length string_pos string_copy string_char_at string_delete string_insert string_lower string_upper string_repeat string_letters string_digits string_lettersdigits string_replace string_replace_all string_count clipboard_has_text clipboard_set_text clipboard_get_text date_current_datetime date_current_date date_current_time date_create_datetime date_create_date date_create_time date_valid_datetime date_valid_date date_valid_time date_inc_year date_inc_month date_inc_week date_inc_day date_inc_hour date_inc_minute date_inc_second date_get_year date_get_month date_get_week date_get_day date_get_hour date_get_minute date_get_second date_get_weekday date_get_day_of_year date_get_hour_of_year date_get_minute_of_year date_get_second_of_year date_year_span date_month_span date_week_span date_day_span date_hour_span date_minute_span date_second_span date_compare_datetime date_compare_date date_compare_time date_date_of date_time_of date_datetime_string date_date_string date_time_string date_days_in_month date_days_in_year date_leap_year date_is_today motion_set motion_add place_free place_empty place_meeting place_snapped move_random move_snap move_towards_point move_contact_solid move_contact_all move_outside_solid move_outside_all move_bounce_solid move_bounce_all move_wrap distance_to_point distance_to_object position_empty position_meeting path_start path_end mp_linear_step mp_potential_step mp_linear_step_object mp_potential_step_object mp_potential_settings mp_linear_path mp_potential_path mp_linear_path_object mp_potential_path_object mp_grid_create mp_grid_destroy mp_grid_clear_all mp_grid_clear_cell mp_grid_clear_rectangle mp_grid_add_cell mp_grid_add_rectangle mp_grid_add_instances mp_grid_path mp_grid_draw collision_point collision_rectangle collision_circle collision_ellipse collision_line instance_find instance_exists instance_number instance_position instance_nearest instance_furthest instance_place instance_create instance_copy instance_change instance_destroy position_destroy position_change instance_deactivate_all instance_deactivate_object instance_deactivate_region instance_activate_all instance_activate_object instance_activate_region sleep room_goto room_goto_previous room_goto_next room_previous room_next room_restart game_end game_restart game_load game_save transition_define transition_exists event_perform event_user event_perform_object event_inherited show_debug_message variable_global_exists variable_global_get variable_global_array_get variable_global_array2_get variable_global_set variable_global_array_set variable_global_array2_set variable_local_exists variable_local_get variable_local_array_get variable_local_array2_get variable_local_set variable_local_array_set variable_local_array2_set set_program_priority set_application_title keyboard_set_map keyboard_get_map keyboard_unset_map keyboard_check keyboard_check_pressed keyboard_check_released keyboard_check_direct keyboard_get_numlock keyboard_set_numlock keyboard_key_press keyboard_key_release keyboard_clear io_clear io_handle keyboard_wait mouse_check_button mouse_check_button_pressed mouse_check_button_released mouse_wheel_up mouse_wheel_down mouse_clear mouse_wait joystick_exists joystick_direction joystick_name joystick_axes joystick_buttons joystick_has_pov joystick_check_button joystick_xpos joystick_ypos joystick_zpos joystick_rpos joystick_upos joystick_vpos joystick_pov draw_sprite draw_sprite_ext draw_sprite_stretched draw_sprite_stretched_ext draw_sprite_tiled draw_sprite_tiled_ext draw_sprite_part draw_sprite_part_ext draw_sprite_general draw_background draw_background_ext draw_background_stretched draw_background_stretched_ext draw_background_tiled draw_background_tiled_ext draw_background_part draw_background_part_ext draw_background_general draw_clear draw_clear_alpha draw_point draw_line draw_line_width draw_rectangle draw_roundrect draw_triangle draw_circle draw_ellipse draw_set_circle_precision draw_arrow draw_button draw_path draw_healthbar draw_getpixel draw_set_color draw_set_alpha draw_get_color draw_get_alpha make_color_rgb make_color_hsv color_get_red color_get_green color_get_blue color_get_hue color_get_saturation color_get_value merge_color screen_save screen_save_part draw_set_font draw_set_halign draw_set_valign draw_text draw_text_ext string_width string_height string_width_ext string_height_ext draw_text_transformed draw_text_ext_transformed draw_text_color draw_text_ext_color draw_text_transformed_color draw_text_ext_transformed_color draw_point_color draw_line_color draw_line_width_color draw_rectangle_color draw_roundrect_color draw_triangle_color draw_circle_color draw_ellipse_color draw_primitive_begin draw_vertex draw_vertex_color draw_primitive_end sprite_get_texture background_get_texture texture_preload texture_set_priority texture_get_width texture_get_height draw_primitive_begin_texture draw_vertex_texture draw_vertex_texture_color texture_set_interpolation texture_set_blending texture_set_repeat draw_set_blend_mode draw_set_blend_mode_ext surface_create surface_free surface_exists surface_get_width surface_get_height surface_get_texture surface_set_target surface_reset_target draw_surface draw_surface_stretched draw_surface_tiled draw_surface_part draw_surface_ext draw_surface_stretched_ext draw_surface_tiled_ext draw_surface_part_ext draw_surface_general surface_getpixel surface_save surface_save_part surface_copy surface_copy_part tile_add tile_delete tile_exists tile_get_x tile_get_y tile_get_left tile_get_top tile_get_width tile_get_height tile_get_depth tile_get_visible tile_get_xscale tile_get_yscale tile_get_background tile_get_blend tile_get_alpha tile_set_position tile_set_region tile_set_background tile_set_visible tile_set_depth tile_set_scale tile_set_blend tile_set_alpha tile_layer_hide tile_layer_show tile_layer_delete tile_layer_shift tile_layer_find tile_layer_delete_at tile_layer_depth display_get_width display_get_height display_get_colordepth display_get_frequency display_set_size display_set_colordepth display_set_frequency display_set_all display_test_all display_reset display_mouse_get_x display_mouse_get_y display_mouse_set window_set_visible window_get_visible window_set_fullscreen window_get_fullscreen window_set_showborder window_get_showborder window_set_showicons window_get_showicons window_set_stayontop window_get_stayontop window_set_sizeable window_get_sizeable window_set_caption window_get_caption window_set_cursor window_get_cursor window_set_color window_get_color window_set_region_scale window_get_region_scale window_set_position window_set_size window_set_rectangle window_center window_default window_get_x window_get_y window_get_width window_get_height window_mouse_get_x window_mouse_get_y window_mouse_set window_set_region_size window_get_region_width window_get_region_height window_view_mouse_get_x window_view_mouse_get_y window_view_mouse_set window_views_mouse_get_x window_views_mouse_get_y window_views_mouse_set screen_redraw screen_refresh screen_wait_vsync set_automatic_draw set_synchronization sound_play sound_loop sound_stop sound_stop_all sound_isplaying sound_volume sound_global_volume sound_fade sound_pan sound_background_tempo sound_set_search_directory sound_effect_set sound_effect_chorus sound_effect_echo sound_effect_flanger sound_effect_gargle sound_effect_reverb sound_effect_compressor sound_effect_equalizer sound_3d_set_sound_position sound_3d_set_sound_velocity sound_3d_set_sound_distance sound_3d_set_sound_cone cd_init cd_present cd_number cd_playing cd_paused cd_track cd_length cd_track_length cd_position cd_track_position cd_play cd_stop cd_pause cd_resume cd_set_position cd_set_track_position cd_open_door cd_close_door MCI_command splash_show_video splash_show_text splash_show_web splash_show_image splash_set_caption splash_set_fullscreen splash_set_border splash_set_size splash_set_position splash_set_adapt splash_set_top splash_set_color splash_set_main splash_set_scale splash_set_cursor splash_set_interrupt splash_set_stop_key splash_set_stop_mouse splash_set_close_button show_info load_info show_message show_message_ext show_question get_integer get_string message_background message_button message_alpha message_text_font message_button_font message_input_font message_mouse_color message_input_color message_position message_size message_caption show_menu show_menu_pos get_color get_open_filename get_save_filename get_directory get_directory_alt show_error highscore_show_ext highscore_show highscore_set_background highscore_set_border highscore_set_font highscore_set_strings highscore_set_colors highscore_clear highscore_add highscore_add_current highscore_value highscore_name draw_highscore sprite_exists sprite_get_name sprite_get_number sprite_get_width sprite_get_height sprite_get_xoffset sprite_get_yoffset sprite_get_bbox_left sprite_get_bbox_right sprite_get_bbox_top sprite_get_bbox_bottom sprite_save sprite_save_strip sound_exists sound_get_name sound_get_kind sound_get_preload sound_discard sound_restore background_exists background_get_name background_get_width background_get_height background_save font_exists font_get_name font_get_fontname font_get_bold font_get_italic font_get_first font_get_last path_exists path_get_name path_get_length path_get_kind path_get_closed path_get_precision path_get_number path_get_point_x path_get_point_y path_get_point_speed path_get_x path_get_y path_get_speed script_exists script_get_name script_get_text timeline_exists timeline_get_name object_exists object_get_name object_get_sprite object_get_solid object_get_visible object_get_depth object_get_persistent object_get_mask object_get_parent object_is_ancestor room_exists room_get_name sprite_set_offset sprite_duplicate sprite_assign sprite_merge sprite_add sprite_replace sprite_add_sprite sprite_replace_sprite sprite_create_from_screen sprite_add_from_screen sprite_create_from_surface sprite_add_from_surface sprite_delete sprite_set_alpha_from_sprite sprite_collision_mask sound_add sound_replace sound_delete background_duplicate background_assign background_add background_replace background_add_background background_replace_background background_create_color background_create_gradient background_create_from_screen background_create_from_surface background_delete background_set_alpha_from_background font_add font_add_sprite font_replace font_replace_sprite font_delete path_set_kind path_set_closed path_set_precision path_add path_assign path_duplicate path_append path_delete path_add_point path_insert_point path_change_point path_delete_point path_clear_points path_reverse path_mirror path_flip path_rotate path_scale path_shift execute_string execute_file script_execute timeline_add timeline_delete timeline_clear timeline_moment_clear timeline_moment_add object_set_sprite object_set_solid object_set_visible object_set_depth object_set_persistent object_set_mask object_set_parent object_add object_delete object_event_clear object_event_add room_set_width room_set_height room_set_caption room_set_persistent room_set_code room_set_background_color room_set_background room_set_view room_set_view_enabled room_add room_duplicate room_assign room_instance_add room_instance_clear room_tile_add room_tile_add_ext room_tile_clear file_text_open_read file_text_open_write file_text_open_append file_text_close file_text_write_string file_text_write_real file_text_writeln file_text_read_string file_text_read_real file_text_readln file_text_eof file_text_eoln file_exists file_delete file_rename file_copy directory_exists directory_create file_find_first file_find_next file_find_close file_attributes filename_name filename_path filename_dir filename_drive filename_ext filename_change_ext file_bin_open file_bin_rewrite file_bin_close file_bin_position file_bin_size file_bin_seek file_bin_write_byte file_bin_read_byte export_include_file export_include_file_location discard_include_file parameter_count parameter_string environment_get_variable disk_free disk_size registry_write_string registry_write_real registry_read_string registry_read_real registry_exists registry_write_string_ext registry_write_real_ext registry_read_string_ext registry_read_real_ext registry_exists_ext registry_set_root ini_open ini_close ini_read_string ini_read_real ini_write_string ini_write_real ini_key_exists ini_section_exists ini_key_delete ini_section_delete execute_program execute_shell ds_set_precision ds_stack_create ds_stack_destroy ds_stack_clear ds_stack_copy ds_stack_size ds_stack_empty ds_stack_push ds_stack_pop ds_stack_top ds_stack_write ds_stack_read ds_queue_create ds_queue_destroy ds_queue_clear ds_queue_copy ds_queue_size ds_queue_empty ds_queue_enqueue ds_queue_dequeue ds_queue_head ds_queue_tail ds_queue_write ds_queue_read ds_list_create ds_list_destroy ds_list_clear ds_list_copy ds_list_size ds_list_empty ds_list_add ds_list_insert ds_list_replace ds_list_delete ds_list_find_index ds_list_find_value ds_list_sort ds_list_shuffle ds_list_write ds_list_read ds_map_create ds_map_destroy ds_map_clear ds_map_copy ds_map_size ds_map_empty ds_map_add ds_map_replace ds_map_delete ds_map_exists ds_map_find_value ds_map_find_previous ds_map_find_next ds_map_find_first ds_map_find_last ds_map_write ds_map_read ds_priority_create ds_priority_destroy ds_priority_clear ds_priority_copy ds_priority_size ds_priority_empty ds_priority_add ds_priority_change_priority ds_priority_find_priority ds_priority_delete_value ds_priority_delete_min ds_priority_find_min ds_priority_delete_max ds_priority_find_max ds_priority_write ds_priority_read ds_grid_create ds_grid_destroy ds_grid_copy ds_grid_resize ds_grid_width ds_grid_height ds_grid_clear ds_grid_set ds_grid_add ds_grid_multiply ds_grid_set_region ds_grid_add_region ds_grid_multiply_region ds_grid_set_disk ds_grid_add_disk ds_grid_multiply_disk ds_grid_set_grid_region ds_grid_add_grid_region ds_grid_multiply_grid_region ds_grid_get ds_grid_get_sum ds_grid_get_max ds_grid_get_min ds_grid_get_mean ds_grid_get_disk_sum ds_grid_get_disk_min ds_grid_get_disk_max ds_grid_get_disk_mean ds_grid_value_exists ds_grid_value_x ds_grid_value_y ds_grid_value_disk_exists ds_grid_value_disk_x ds_grid_value_disk_y ds_grid_shuffle ds_grid_write ds_grid_read effect_create_below effect_create_above effect_clear part_type_create part_type_destroy part_type_exists part_type_clear part_type_shape part_type_sprite part_type_size part_type_scale part_type_orientation part_type_life part_type_step part_type_death part_type_speed part_type_direction part_type_gravity part_type_color1 part_type_color2 part_type_color3 part_type_color_mix part_type_color_rgb part_type_color_hsv part_type_alpha1 part_type_alpha2 part_type_alpha3 part_type_blend part_system_create part_system_destroy part_system_exists part_system_clear part_system_draw_order part_system_depth part_system_position part_system_automatic_update part_system_automatic_draw part_system_update part_system_drawit part_particles_create part_particles_create_color part_particles_clear part_particles_count part_emitter_create part_emitter_destroy part_emitter_destroy_all part_emitter_exists part_emitter_clear part_emitter_region part_emitter_burst part_emitter_stream part_attractor_create part_attractor_destroy part_attractor_destroy_all part_attractor_exists part_attractor_clear part_attractor_position part_attractor_force part_destroyer_create part_destroyer_destroy part_destroyer_destroy_all part_destroyer_exists part_destroyer_clear part_destroyer_region part_deflector_create part_deflector_destroy part_deflector_destroy_all part_deflector_exists part_deflector_clear part_deflector_region part_deflector_kind part_deflector_friction part_changer_create part_changer_destroy part_changer_destroy_all part_changer_exists part_changer_clear part_changer_region part_changer_kind part_changer_types mplay_init_ipx mplay_init_tcpip mplay_init_modem mplay_init_serial mplay_connect_status mplay_end mplay_ipaddress mplay_session_mode mplay_session_create mplay_session_find mplay_session_name mplay_session_join mplay_session_status mplay_session_end mplay_player_find mplay_player_name mplay_player_id mplay_data_write mplay_data_read mplay_data_mode mplay_message_send mplay_message_send_guaranteed mplay_message_receive mplay_message_id mplay_message_value mplay_message_player mplay_message_name mplay_message_count mplay_message_clear external_call external_define external_free window_handle d3d_start d3d_end d3d_set_hidden d3d_set_perspective d3d_set_depth d3d_primitive_begin d3d_vertex d3d_vertex_color d3d_primitive_end d3d_primitive_begin_texture d3d_vertex_texture d3d_vertex_texture_color d3d_draw_block d3d_draw_cylinder d3d_draw_cone d3d_draw_ellipsoid d3d_draw_wall d3d_draw_floor d3d_set_projection d3d_set_projection_ext d3d_set_projection_ortho d3d_set_projection_perspective d3d_transform_set_identity d3d_transform_set_translation d3d_transform_set_scaling d3d_transform_set_rotation_x d3d_transform_set_rotation_y d3d_transform_set_rotation_z d3d_transform_set_rotation_axis d3d_transform_add_translation d3d_transform_add_scaling d3d_transform_add_rotation_x d3d_transform_add_rotation_y d3d_transform_add_rotation_z d3d_transform_add_rotation_axis d3d_transform_stack_clear d3d_transform_stack_empty d3d_transform_stack_push d3d_transform_stack_pop d3d_transform_stack_top d3d_transform_stack_discard d3d_set_fog d3d_set_lighting d3d_set_shading d3d_set_culling d3d_light_define_direction d3d_light_define_point d3d_light_enable d3d_vertex_normal d3d_vertex_normal_color d3d_vertex_normal_texture d3d_vertex_normal_texture_color d3d_model_create d3d_model_destroy d3d_model_clear d3d_model_save d3d_model_load d3d_model_draw d3d_model_primitive_begin d3d_model_vertex d3d_model_vertex_color d3d_model_vertex_texture d3d_model_vertex_texture_color d3d_model_vertex_normal d3d_model_vertex_normal_color d3d_model_vertex_normal_texture d3d_model_vertex_normal_texture_color d3d_model_primitive_end d3d_model_block d3d_model_cylinder d3d_model_cone d3d_model_ellipsoid d3d_model_wall d3d_model_floor
grupo3 (só pras hexadecimais...)argument_relative argument argument0 argument1 argument2 argument3 argument4 argument5 argument6 argument7 argument8 argument9 argument10 argument11 argument12 argument13 argument14 argument15 self other all noone global local true false pi x y xprevious yprevious xstart ystart hspeed vspeed direction speed friction gravity gravity_direction path_index path_position path_positionprevious path_speed path_scale path_orientation path_endaction object_index id solid persistent mask_index instance_count instance_id room_speed fps current_time current_year current_month current_day current_weekday current_hour current_minute current_second alarm timeline_index timeline_position timeline_speed timeline_running timeline_loop room room_first room_last room_width room_height room_caption room_persistent transition_kind transition_steps transition_color score lives health show_score show_lives show_health caption_score caption_lives caption_health event_type event_number event_object event_action ev_create ev_destroy ev_step ev_alarm ev_keyboard ev_mouse ev_collision ev_other ev_draw ev_keypress ev_keyrelease ev_trigger ev_left_button ev_right_button ev_middle_button ev_no_button ev_left_press ev_right_press ev_middle_press ev_left_release ev_right_release ev_middle_release ev_mouse_enter ev_mouse_leave ev_mouse_wheel_up ev_mouse_wheel_down ev_global_left_button ev_global_right_button ev_global_middle_button ev_global_left_press ev_global_right_press ev_global_middle_press ev_global_left_release ev_global_right_release ev_global_middle_release ev_joystick1_left ev_joystick1_right ev_joystick1_up ev_joystick1_down ev_joystick1_button1 ev_joystick1_button2 ev_joystick1_button3 ev_joystick1_button4 ev_joystick1_button5 ev_joystick1_button6 ev_joystick1_button7 ev_joystick1_button8 ev_joystick2_left ev_joystick2_right ev_joystick2_up ev_joystick2_down ev_joystick2_button1 ev_joystick2_button2 ev_joystick2_button3 ev_joystick2_button4 ev_joystick2_button5 ev_joystick2_button6 ev_joystick2_button7 ev_joystick2_button8 ev_outside ev_boundary ev_game_start ev_game_end ev_room_start ev_room_end ev_no_more_lives ev_animation_end ev_end_of_path ev_no_more_health ev_close_button ev_user0 ev_user1 ev_user2 ev_user3 ev_user4 ev_user5 ev_user6 ev_user7 ev_user8 ev_user9 ev_user10 ev_user11 ev_user12 ev_user13 ev_user14 ev_user15 ev_step_normal ev_step_begin ev_step_end gamemaker_pro gamemaker_registered gamemaker_version error_occurred error_last debug_mode keyboard_key keyboard_lastkey keyboard_lastchar keyboard_string vk_nokey vk_anykey vk_enter vk_return vk_shift vk_control vk_alt vk_escape vk_space vk_backspace vk_tab vk_pause vk_printscreen vk_left vk_right vk_up vk_down vk_home vk_end vk_delete vk_insert vk_pageup vk_pagedown vk_f1 vk_f2 vk_f3 vk_f4 vk_f5 vk_f6 vk_f7 vk_f8 vk_f9 vk_f10 vk_f11 vk_f12 vk_numpad0 vk_numpad1 vk_numpad2 vk_numpad3 vk_numpad4 vk_numpad5 vk_numpad6 vk_numpad7 vk_numpad8 vk_numpad9 vk_divide vk_multiply vk_subtract vk_add vk_decimal vk_lshift vk_lcontrol vk_lalt vk_rshift vk_rcontrol vk_ralt mouse_x mouse_y mouse_button mouse_lastbutton mb_any mb_none mb_left mb_right mb_middle cursor_sprite visible sprite_index sprite_width sprite_height sprite_xoffset sprite_yoffset image_number image_index image_speed depth image_xscale image_yscale image_angle image_alpha image_blend bbox_left bbox_right bbox_top bbox_bottom background_color background_showcolor background_visible background_foreground background_index background_x background_y background_width background_height background_htiled background_vtiled background_xscale background_yscale background_hspeed background_vspeed background_blend background_alpha c_aqua c_black c_blue c_dkgray c_fuchsia c_gray c_green c_lime c_ltgray c_maroon c_navy c_olive c_purple c_red c_silver c_teal c_white c_yellow c_orange fa_left fa_center fa_right fa_top fa_middle fa_bottom pr_pointlist pr_linelist pr_linestrip pr_trianglelist pr_trianglestrip pr_trianglefan bm_normal bm_add bm_max bm_subtract bm_zero bm_one bm_src_color bm_inv_src_color bm_src_alpha bm_inv_src_alpha bm_dest_alpha bm_inv_dest_alpha bm_dest_color bm_inv_dest_color bm_src_alpha_sat cr_default cr_none cr_arrow cr_cross cr_beam cr_size_nesw cr_size_ns cr_size_nwse cr_size_we cr_uparrow cr_hourglass cr_drag cr_nodrop cr_hsplit cr_vsplit cr_multidrag cr_sqlwait cr_no cr_appstart cr_help cr_handpoint cr_size_all view_enabled view_current view_visible view_xview view_yview view_wview view_hview view_xport view_yport view_wport view_hport view_angle view_hborder view_vborder view_hspeed view_vspeed view_object se_none se_chorus se_echo se_flanger se_gargle se_reverb se_compressor se_equalizer fa_readonly fa_hidden fa_sysfile fa_volumeid fa_directory fa_archive game_id working_directory temp_directory program_directory ef_explosion ef_ring ef_ellipse ef_firework ef_smoke ef_smokeup ef_star ef_spark ef_flare ef_cloud ef_rain ef_snow pt_shape_pixel pt_shape_disk pt_shape_square pt_shape_line pt_shape_star pt_shape_circle pt_shape_ring pt_shape_sphere pt_shape_flare pt_shape_spark pt_shape_explosion pt_shape_cloud pt_shape_smoke pt_shape_snow ps_distr_linear ps_distr_gaussian ps_distr_invgaussian ps_shape_rectangle ps_shape_ellipse ps_shape_diamond ps_shape_line ps_force_constant ps_force_linear ps_force_quadratic ps_deflect_vertical ps_deflect_horizontal ps_change_all ps_change_shape ps_change_motion ty_real ty_string dll_cdecl dll_stdcall
grupo4$
comentáriosif else var globalvar while for do until break exit switch case repeat for continue return with and or//
/*, */
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Re: procurando tds expressões e como usa-las
Mina no help do game maker tem todas as funcoes e expressoes do GM...tente pesquisar a logica AND ou OR la que voce deve cair na lista das expressoes.
O help do gm eh completo e alem de explicar como usar a funcao ele ainda da exemplos de como aplicar. Vale a pena sempre ir la primeiro..
O help do gm eh completo e alem de explicar como usar a funcao ele ainda da exemplos de como aplicar. Vale a pena sempre ir la primeiro..
felipe.fonsecadepaula- Games Ranking :
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