GMBR
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.
Entrar

Esqueci-me da senha

Últimos assuntos
» Problemas com particulas
por RastaMaan Dom 12 maio 2024, 17:03

» Problema ao entrar por uma porta e voltar por ela
por aminaro Seg 06 maio 2024, 10:08

» Alguém aqui já ganha dinheiro com seus games?
por theguitarmester Ter 30 Abr 2024, 11:43

» Colisões não funcionando
por theguitarmester Ter 30 Abr 2024, 10:16

» Como ajustar velocidade de cada frame da animação no game maker
por pequetux Sex 26 Abr 2024, 16:45

» Preciso de ajuda
por AftonDuGrau Dom 21 Abr 2024, 20:18

» Como faz o evento drawn GUI, não se repetir?
por aminaro Sex 19 Abr 2024, 20:30

» PROBLEMAS COM FÍSICAS DE ÁGUA
por aminaro Ter 16 Abr 2024, 10:07

» Retorno da GMBR!!!
por Ralphed Sex 12 Abr 2024, 22:45

» JOGADOR PARANDO NO AR QUANDO ATACA
por aminaro Qua 10 Abr 2024, 13:51

» Problemas com texto interativo
por Kaaru72 Dom 07 Abr 2024, 11:31

» Erro escondido e indecifrável
por dev_gabize.azv Qui 04 Abr 2024, 10:11

» Mudar cor de apenas uma palavra
por Ralphed Sáb 30 Mar 2024, 00:39

» Procuro Programador de game maker
por Wou Sex 15 Mar 2024, 10:27

» Mod APK
por gamerainha Qua 13 Mar 2024, 06:30

» Aceito pedidos de sprites (Com exemplos meus)
por Sevilha Qua 28 Fev 2024, 12:17

» Inventário simples
por Isquilo_Roedor Qui 22 Fev 2024, 15:18

» Problemas na programaçnao de inimigo [jogo DOOM LIKE]
por Black Mirror Dom 11 Fev 2024, 13:34

» ANDROID MULTI TOUCH
por DiegoBr Dom 04 Fev 2024, 12:13

» Servidor de Discord do fórum?
por Lighter Sáb 27 Jan 2024, 17:18

» Save e Load Json
por Klinton Rodrigues Qui 25 Jan 2024, 11:12

» Colisão com mais de um objeto
por aminaro Seg 22 Jan 2024, 15:02

» Oi sou novo aqui
por Thiago Silveira Alexandre Sáb 20 Jan 2024, 20:55

» Como acessar conteudo comprado no marketplace
por macmilam Sex 19 Jan 2024, 07:42

» Devlogs em vídeos do Block Room
por Joton Seg 15 Jan 2024, 16:56


Funções do GM

3 participantes

Ir para baixo

Funções do GM Empty Funções do GM

Mensagem por Witen Dom 29 Jul 2012, 12:37

Todas as funções do GM8 Pro!
1248 Funções!
Bom minha proposta é (Com a ajuda de vocês) traduzir cada função é dizer o que cada uma delas faz. Apos posta no fórum para ajudar a todos, quem acha a ideia inútil mim diga, você sabe todas essas funções?

Código:
[b]MCI[/b]
MCI_command
[b]ABS[/b]
abs

[b]Action[/b]
[spoiler]action_another_room
action_bounce(,,,)
action_cd_pause
action_cd_play
action_cd_playing
action_cd_present
action_cd_resume
action_cd_stop
action_change_object
action_color
action_create_object
action_create_object_motion
action_create_object_random
action_current_room
action_draw_arrow
action_draw_background
action_draw_ellipse
action_draw_ellipse_gradient
action_draw_gradient_hor
action_draw_gradient_vert
action_draw_health
action_draw_life
action_draw_life_images
action_draw_line
action_draw_rectangle
action_draw_score
action_draw_sprite
action_draw_text
action_draw_text_transformed
action_draw_variable
action_effect
action_end_game
action_end_sound
action_execute_script
action_font
action_fullscreen
action_highscore_clear
action_highscore_show
action_if
action_if_aligned
action_if_collision
action_if_dice
action_if_empty
action_if_health
action_if_life
action_if_mouse
action_if_next_room
action_if_number
action_if_object
action_if_previous_room
action_if_question
action_if_score
action_if_sound
action_if_variable
action_inherited
action_kill_object
action_kill_position
action_linear_step
action_load_game
action_message
action_move
action_move_contact
action_move_point
action_move_random
action_move_start
action_move_to
action_next_room
action_partemit_burst
action_partemit_create
action_partemit_destroy
action_partemit_stream
action_partsyst_clear
action_partsyst_create
action_partsyst_destroy
action_parttype_color
action_parttype_create
action_parttype_gravity
action_parttype_life
action_parttype_secondary
action_parttype_speed
action_path
action_path_end
action_path_position
action_path_speed
action_potential_step
action_previous_room
action_replace_background
action_replace_sound
action_replace_sprite
action_restart_game
action_reverse_xdir
action_reverse_ydir
action_save_game
action_set_alarm
action_set_caption
action_set_cursor
action_set_friction
action_set_gravity
action_set_health
action_set_hspeed
action_set_life
action_set_motion
action_set_score
action_set_timeline
action_set_timeline_position
action_set_timeline_speed
action_set_vspeed
action_show_info
action_show_video
action_sleep
action_snap
action_snapshot
action_sound
action_splash_image
action_splash_settings
action_splash_text
action_splash_video
action_splash_web
action_sprite_color
action_sprite_set
action_sprite_transform
action_timeline_pause
action_timeline_set
action_timeline_start
action_timeline_stop
action_webpage
action_wrap[/spoiler]
[b]Arc[/b]
[spoiler]arccos(x)
arcsin(x)
arctan(x)
arctan2(x,y)[/spoiler]
[b]Background[/b]
[spoiler]background_add(fname,removeback,smooth)
background_add_background(fname)
background_assign(ind,source)
background_create_color(w,h,col)
background_create_from_screen(x,y,w,h,removeback,smooth)
background_create_from_surface(id,x,y,w,h,removeback,smooth)
background_create_gradient(w,h,col1,col2,kind)
background_delete(ind)
background_duplicate(ind)
background_exists(ind)
background_get_height(ind)
background_get_name(ind)
background_get_texture(back)
background_get_width(ind)
background_name
background_replace(ind,fname,removeback,smooth)
background_replace_background(ind,fname)
background_save(ind,fname)
background_set_alpha_from_background(ind,back)[/spoiler]
[b]CD[/b]
[spoiler]cd_close_door()
cd_init()
cd_length()
cd_number()
cd_open_door()
cd_pause()
cd_paused()
cd_play(first,last)
cd_playing()
cd_position()
cd_present()
cd_resume()
cd_set_position(pos)
cd_set_track_position(pos)
cd_stop()
cd_track()
cd_track_length(n)
cd_track_position()[/spoiler]
[b]Choose[/b]
[spoiler]ceil(x)
choose(x1,x2,x3,...)
chr(val)[/spoiler]
[b]Clip[/b]
[spoiler]clipboard_get_text()
clipboard_has_text()
clipboard_set_text(str)[/spoiler]
[b]Colisão[/b]
[spoiler]collision_circle(x1,y1,radius,obj,prec,notme)
collision_ellipse(x1,y1,x2,y2,obj,prec,notme)
collision_line(x1,y1,x2,y2,obj,prec,notme)
collision_point(x,y,obj,prec,notme)
collision_rectangle(x1,y1,x2,y2,obj,prec,notme)[/spoiler]
[b]Color[/b]
[spoiler]color_get_blue(col)
color_get_green(col)
color_get_hue(col)
color_get_red(col)
color_get_saturation(col)
color_get_value(col)[/spoiler]
[b]Cos[/b]
cos(x)
[b]D3D[/b]
[spoiler]d3d_draw_block(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat)
d3d_draw_cone(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat,closed,steps)
d3d_draw_cylinder(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat,closed,steps)
d3d_draw_ellipsoid(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat,steps)
d3d_draw_floor(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat)
d3d_draw_wall(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat)
d3d_end()
d3d_light_define_direction(ind,dx,dy,dz,col)
d3d_light_define_point(ind,dx,dy,dz,col)
d3d_light_enable(ind,enable)
d3d_model_block(ind,x1,y1,z1,x2,y2,z2,hrepeat,vrepeat)
d3d_model_clear(ind)
d3d_model_cone(ind,x1,y1,z1,x2,y2,z2,hrepeat,vrepeat,closed,steps)
d3d_model_create()
d3d_model_cylinder(ind,x1,y1,z1,x2,y2,z2,hrepeat,vrepeat,closed,steps)
d3d_model_destroy(ind)
d3d_model_draw(ind,x,y,z,texid)
d3d_model_ellipsoid(ind,x1,y1,z1,x2,y2,z2,hrepeat,vrepeat,steps)
d3d_model_floor(ind,x1,y1,z1,x2,y2,z2,hrepeat,vrepeat)
d3d_model_load(ind,fname)
d3d_model_primitive_begin(ind,kind)
d3d_model_primitive_end(ind)
d3d_model_save(ind,fname)
d3d_model_vertex(ind,x,y,z)
d3d_model_vertex_color(ind,x,y,z,col,alpha)
d3d_model_vertex_normal(ind,x,y,z,nx,ny,nz)
d3d_model_vertex_normal_color(ind,x,y,z,nx,ny,nz,col,alpha)
d3d_model_vertex_normal_texture(ind,x,y,z,nx,ny,nz,xtex,ytex)
d3d_model_vertex_normal_texture_color(ind,x,y,z,nx,ny,nz,xtex,ytex,col,alpha)
d3d_model_vertex_texture(ind,x,y,z,xtex,ytex)
d3d_model_vertex_texture_color(ind,x,y,z,xtex,ytex,col,alpha)
d3d_model_wall(ind,x1,y1,z1,x2,y2,z2,hrepeat,vrepeat)
d3d_primitive_begin(kind)
d3d_primitive_begin_texture(kind,texid)
d3d_primitive_end()
d3d_set_culling(cull)
d3d_set_depth(depth)
d3d_set_fog(enable,color,start,end)
d3d_set_hidden(enable)
d3d_set_lighting(enable)
d3d_set_perspective(enable)
d3d_set_projection(xfrom,yfrom,zfrom,xto,yto,zto,xup,yup,zup)
d3d_set_projection_ext(xfrom,yfrom,zfrom,xto,yto,zto,xuo,yup,zup,angle,aspect,znear,zfar)
d3d_set_projection_ortho(x,y,w,h,angle)
d3d_set_projection_perspective(x,y,w,h,angle)
d3d_set_shading(smooth)
d3d_start()
d3d_transform_add_rotation_axis(xa,ya,za,angle)
d3d_transform_add_rotation_x(anle)
d3d_transform_add_rotation_y(angle)
d3d_transform_add_rotation_z(angle)
d3d_transform_add_scaling(xs,ys,zs)
d3d_transform_add_translation(xt,yt,zt)
d3d_transform_set_identity()
d3d_transform_set_rotation_axis(xa,ya,za,angle)
d3d_transform_set_rotation_x(angle)
d3d_transform_set_rotation_y(angle)
d3d_transform_set_rotation_z(angle)
d3d_transform_set_scaling(xs,ys,zs)
d3d_transform_set_translation(xt,yt,zt)
d3d_transform_stack_clear()
d3d_transform_stack_discard()
d3d_transform_stack_empty()
d3d_transform_stack_pop()
d3d_transform_stack_push()
d3d_transform_stack_top()
d3d_vertex(x,y,z)
d3d_vertex_color(x,y,z,col,alpha)
d3d_vertex_normal(x,y,z,nx,ny,nz)
d3d_vertex_normal_color(x,y,z,nx,ny,nz,col,alpha)
d3d_vertex_normal_texture(x,y,z,nx,ny,nz,xtex,ytex)
d3d_vertex_normal_texture_color(x,y,z,nx,ny,nz,xtex,ytex,cil,alpha)
d3d_vertex_texture(x,y,z,xtex,ytex)
d3d_vertex_texture_color(x,y,z,xtex,ytex,col,alpha)[/spoiler]
[b]Date[/b]
[spoiler]date_compare_date(date1,date2)
date_compare_datetime(date1,date2)
date_compare_time(date1,date2)
date_create_date(year,month,day)
date_create_datetime(year,month,day,hour,minute,second)
date_create_time(hour,minute,second)
date_current_date()
date_current_datetime()
date_current_time()
date_date_of(date)
date_date_string(date)
date_datetime_string(date)
date_day_span(date,date2)
date_days_in_month(date)
date_days_in_year(date)
date_get_day(date)
date_get_day_of_year(date)
date_get_hour(date)
date_get_hour_of_year(date)
date_get_minute(date)
date_get_minute_of_year(date)
date_get_month(date)
date_get_second(date)
date_get_second_of_year(date)
date_get_week(date)
date_get_weekday(date)
date_get_year(date)
date_hour_span(date,date2)
date_inc_day(date,amount)
date_inc_hour(date,amount)
date_inc_minute(date,amount)
date_inc_month(date,amount)
date_inc_second(date,amount)
date_inc_week(date,amount)
date_inc_year(date,amount)
date_is_today(date)
date_leap_year(date)
date_minute_span(date,date2)
date_month_span(date,date2)
date_second_span(date,date2)
date_time_of(date)
date_time_string(date)
date_valid_date(year,month,day)
date_valid_datetime(year,month,day,hour,minute,second)
date_valid_time(hour,minute,second)
date_week_span(date,date2)
date_year_span(date,date2)[/spoiler]
[b]Degtorad[/b]
degtorad(x)
[b]Directory[/b]
[spoiler]directory_create(dname)
directory_exists(dname)[/spoiler]
[b]Discard[/b]
discard_include_file(fname)
[b]Disk[/b]
[spoiler]disk_free(drive)
disk_size(drive)[/spoiler]
[b]Display[/b]
[spoiler]display_get_colordepth()
display_get_frequency()
display_get_height()
display_get_width()
display_mouse_get_x()
display_mouse_get_y()
display_mouse_set(x,y)
display_reset()
display_set_all(w,h,frequency,coldepth)
display_set_colordepth(coldepth)
display_set_frequency(frequency)
display_set_size(w,h)
display_test_all(w,h,frequency,coldepth)[/spoiler]
[b]Distence[/b]
[spoiler]distance_to_object(obj)
distance_to_point(x,y)[/spoiler]
[b]Draw[/b]
[spoiler]draw_arrow(x1,y1,x2,y2,size)
draw_background(back,x,y)
draw_background_ext(back,x,y,xscale,yscale,rot,color,alpha)
draw_background_general(back,left,top,width,height,x,y,xscale,yscale,rot,c1,c2,c3,c4,alpha)
draw_background_part(back,left,top,width,height,x,y)
draw_background_part_ext(back,left,top,width,height,x,y,xscale,yscale,color,alpha)
draw_background_stretched(back,x,y,w,h)
draw_background_stretched_ext(back,x,y,w,h,color,alpha)
draw_background_tiled(back,x,y)
draw_background_tiled_ext(back,x,y,xscale,yscale,color,alpha)
draw_button(x1,y1,x2,y2,up)
draw_circle(x,y,r,outline)
draw_circle_color(x,y,r,col1,col2,outline)
draw_clear(col)
draw_clear_alpha(col,alpha)
draw_ellipse(x1,y1,x2,y2,outline)
draw_ellipse_color(x1,y1,x2,y2,col1,col2,outline)
draw_get_alpha()
draw_get_color()
draw_getpixel(x,y)
draw_healthbar(x1,y1,x2,y2,amount,backcol,mincol,maxcol,direction,showback,showborder)
draw_highscore(x1,y1,x2,y2)
draw_line(x1,y1,x2,y2)
draw_line_color(x1,y1,x2,y2,col1,col2)
draw_line_width(x1,y1,x2,y2,w)
draw_line_width_color(x1,y1,x2,y2,w,col1,col2)
draw_path(path,x,y,absolute)
draw_point(x,y)
draw_point_color(x,y,col1)
draw_primitive_begin(kind)
draw_primitive_begin_texture(kind,texid)
draw_primitive_end()
draw_rectangle(x1,y1,x2,y2,outline)
draw_rectangle_color(x1,y1,x2,y2,col1,col2,col3,col4,outline)
draw_roundrect(x1,y1,x2,y2,outline)
draw_roundrect_color(x1,y1,x2,y2,col1,col2,outline)
draw_set_alpha(alpha)
draw_set_blend_mode(mode)
draw_set_blend_mode_ext(src,dest)
draw_set_circle_precision(presicion)
draw_set_color(col)
draw_set_font(font)
draw_set_halign(halign)
draw_set_valign(valign)
draw_sprite(sprite,subimg,x,y)
draw_sprite_ext(sprite,subimg,x,y,xscale,yscale,rot,color,alpha)
draw_sprite_general(sprite,subimg,left,top,width,height,x,y,xscale,yscale,rot,c1,c2,c3,c4,alpha)
draw_sprite_part(sprite,subimg,left,top,width,height,x,y)
draw_sprite_part_ext(sprite,subimg,left,top,width,height,x,y,xscale,yscale,color,alpha)
draw_sprite_stretched(sprite,subimg,x,y,w,h)
draw_sprite_stretched_ext(sprite,subimg,x,y,w,h,color,alpha)
draw_sprite_tiled(sprite,subimg,x,y)
draw_sprite_tiled_ext(sprite,subimg,x,y,xscale,yscale,color,alpha)
draw_surface(id,x,y)
draw_surface_ext(id,x,y,xscale,yscale,rot,color,alpha)
draw_surface_general
draw_surface_part
draw_surface_part_ext
draw_surface_stretched
draw_surface_stretched_ext
draw_surface_tiled
draw_surface_tiled_ext
draw_text
draw_text_color
draw_text_ext
draw_text_ext_color
draw_text_ext_transformed
draw_text_ext_transformed_color
draw_text_transformed
draw_text_transformed_color
draw_triangle
draw_triangle_color
draw_vertex
draw_vertex_color
draw_vertex_texture
draw_vertex_texture_color[/spoiler]
[b]DS[/b]
[spoiler]ds_grid_add
ds_grid_add_disk
ds_grid_add_grid_region
ds_grid_add_region
ds_grid_clear
ds_grid_copy
ds_grid_create
ds_grid_destroy
ds_grid_get
ds_grid_get_disk_max
ds_grid_get_disk_mean
ds_grid_get_disk_min
ds_grid_get_disk_sum
ds_grid_get_max
ds_grid_get_mean
ds_grid_get_min
ds_grid_get_sum
ds_grid_height
ds_grid_multiply
ds_grid_multiply_disk
ds_grid_multiply_grid_region
ds_grid_multiply_region
ds_grid_read
ds_grid_resize
ds_grid_set
ds_grid_set_disk
ds_grid_set_grid_region
ds_grid_set_region
ds_grid_shuffle
ds_grid_value_disk_exists
ds_grid_value_disk_x
ds_grid_value_disk_y
ds_grid_value_exists
ds_grid_value_x
ds_grid_value_y
ds_grid_width
ds_grid_write
ds_list_add
ds_list_clear
ds_list_copy
ds_list_create
ds_list_delete
ds_list_destroy
ds_list_empty
ds_list_find_index
ds_list_find_value
ds_list_insert
ds_list_read
ds_list_replace
ds_list_shuffle
ds_list_size
ds_list_sort
ds_list_write
ds_map_add
ds_map_clear
ds_map_copy
ds_map_create
ds_map_delete
ds_map_destroy
ds_map_empty
ds_map_exists
ds_map_find_first
ds_map_find_last
ds_map_find_next
ds_map_find_previous
ds_map_find_value
ds_map_read
ds_map_replace
ds_map_size
ds_map_write
ds_priority_add
ds_priority_change_priority
ds_priority_clear
ds_priority_copy
ds_priority_create
ds_priority_delete_max
ds_priority_delete_min
ds_priority_delete_value
ds_priority_destroy
ds_priority_empty
ds_priority_find_max
ds_priority_find_min
ds_priority_find_priority
ds_priority_read
ds_priority_size
ds_priority_write
ds_queue_clear
ds_queue_copy
ds_queue_create
ds_queue_dequeue
ds_queue_destroy
ds_queue_empty
ds_queue_enqueue
ds_queue_head
ds_queue_read
ds_queue_size
ds_queue_tail
ds_queue_write
ds_set_precision
ds_stack_clear
ds_stack_copy
ds_stack_create
ds_stack_destroy
ds_stack_empty
ds_stack_pop
ds_stack_push
ds_stack_read
ds_stack_size
ds_stack_top
ds_stack_write[/spoiler]
[b]Effect[/b]
[spoiler]effect_clear
effect_create_above
effect_create_below[/spoiler]
[b]Environment[/b]
environment_get_variable
[b]Event[/b]
[spoiler]event_inherited
event_inherited
event_perform
event_perform_object
event_user[/spoiler]
[b]Ecexute[/b]
[spoiler]execute_file
execute_program
execute_shell
execute_string[/spoiler]
[b]EXP[/b]
exp
[b]Export[/b]
[spoiler]export_include_file
export_include_file_location[/spoiler]
[b]External[/b]
[spoiler]external_call
external_call0
external_call1
external_call2
external_call3
external_call4
external_call5
external_call6
external_call7
external_call8
external_define
external_define0
external_define1
external_define2
external_define3
external_define4
external_define5
external_define6
external_define7
external_define8
external_free[/spoiler]
[b]File[/b]
[spoiler]file_attributes
file_bin_close
file_bin_open
file_bin_position
file_bin_read_byte
file_bin_rewrite
file_bin_seek
file_bin_size
file_bin_write_byte
file_close
file_copy
file_delete
file_eof
file_eoln
file_exists
file_find_close
file_find_first
file_find_next
file_open_append
file_open_read
file_open_write
file_read_real
file_read_string
file_readln
file_rename
file_text_close
file_text_eof
file_text_eoln
file_text_open_append
file_text_open_read
file_text_open_write
file_text_read_real
file_text_read_string
file_text_readln
file_text_write_real
file_text_write_string
file_text_writeln
file_write_real
file_write_string
file_writeln
filename_change_ext
filename_dir
filename_drive
filename_ext
filename_name
filename_path[/spoiler]
[b]Floor[/b]
floor
[b]Font[/b]
[spoiler]font_add
font_add_sprite
font_delete
font_exists
font_get_bold
font_get_first
font_get_fontname
font_get_italic
font_get_last
font_get_name
font_get_size
font_name
font_replace
font_replace_sprite[/spoiler]
[b]Frac[/b]
frac
[b]Game[/b]
[spoiler]game_end
game_load
game_restart
game_save[/spoiler]
[b]Get[/b]
[spoiler]get_color
get_directory
get_directory_alt
get_integer
get_open_filename
get_save_filename
get_string[/spoiler]
[b]Highscore[/b]
[spoiler]highscore_add
highscore_add_current
highscore_clear
highscore_name
highscore_set_background
highscore_set_border
highscore_set_colors
highscore_set_font
highscore_set_strings
highscore_show
highscore_show_ext
highscore_value[/spoiler]
[b]Ini[/b]
[spoiler]ini_close
ini_key_delete
ini_key_exists
ini_open
ini_read_real
ini_read_string
ini_section_delete
ini_section_exists
ini_write_real
ini_write_string[/spoiler]
[b]Instance[/b]
[spoiler]instance_activate_all
instance_activate_object
instance_activate_region
instance_change
instance_copy
instance_create
instance_deactivate_all
instance_deactivate_object
instance_deactivate_region
instance_destroy
instance_exists
instance_find
instance_furthest
instance_nearest
instance_number
instance_place
instance_position
instance_sprite[/spoiler]
[b]IO[/b]
[spoiler]io_clear
io_handle[/spoiler]
[b]Irandom[/b]
[spoiler]irandom
irandom_range[/spoiler]
[b]is[/b]
[spoiler]is_real
is_string[/spoiler]
[b]Joystick[/b]
[spoiler]joystick_axes
joystick_buttons
joystick_check_button
joystick_direction
joystick_exists
joystick_has_pov
joystick_name
joystick_pov
joystick_rpos
joystick_upos
joystick_vpos
joystick_xpos
joystick_ypos
joystick_zpos[/spoiler]
[b]Keyboard[/b]
[spoiler]keyboard_check
keyboard_check_direct
keyboard_check_pressed
keyboard_check_released
keyboard_clear
keyboard_get_map
keyboard_get_numlock
keyboard_key_press
keyboard_key_release
keyboard_set_map
keyboard_set_numlock
keyboard_unset_map
keyboard_wait[/spoiler]
[b]Lengthdir[/b]
[spoiler]lengthdir_x
lengthdir_y[/spoiler]
[b]In[/b]
ln
[b]Load[/b]
load_info
[b]Log[/b]
[spoiler]log10
log2
logn[/spoiler]
[b]Make[/b]
[spoiler]make_color
make_color_hsv
make_color_rgb[/spoiler]
[b]Max[/b]
[spoiler]max
max3[/spoiler]
[b]Mean[/b]
mean
[b]Median[/b]
median
[b]Merge[/b]
merge_color
[b]Message[/b]
[spoiler]message_alpha
message_background
message_button
message_button_font
message_caption
message_input_color
message_input_font
message_mouse_color
message_position
message_size
message_text_font[/spoiler]
[b]Min[/b]
[spoiler]min
min3[/spoiler]
[b]Motion[/b]
[spoiler]motion_add
motion_set[/spoiler]
[b]Mouse[/b]
[spoiler]mouse_check_button
mouse_check_button_pressed
mouse_check_button_released
mouse_clear
mouse_wait
mouse_wheel_down
mouse_wheel_up[/spoiler]
[b]Move[/b]
[spoiler]move_bounce
move_bounce_all
move_bounce_solid
move_contact
move_contact_all
move_contact_solid
move_outside_all
move_outside_solid
move_random
move_random
move_snap
move_towards_point
move_wrap[/spoiler]
[b]MP[/b]
[spoiler]mp_grid_add_cell
mp_grid_add_instances
mp_grid_add_rectangle
mp_grid_clear_all
mp_grid_clear_cell
mp_grid_clear_rectangle
mp_grid_create
mp_grid_destroy
mp_grid_draw
mp_grid_path
mp_linear_path
mp_linear_path_object
mp_linear_step
mp_linear_step_object
mp_potential_path
mp_potential_path_object
mp_potential_settings
mp_potential_step
mp_potential_step_object[/spoiler]
[b]Mplay[/b]
[spoiler]mplay_connect_status
mplay_data_mode
mplay_data_read
mplay_data_write
mplay_end
mplay_init_ipx
mplay_init_modem
mplay_init_serial
mplay_init_tcpip
mplay_ipaddress
mplay_message_clear
mplay_message_count
mplay_message_id
mplay_message_name
mplay_message_player
mplay_message_receive
mplay_message_send
mplay_message_send_guaranteed
mplay_message_value
mplay_player_find
mplay_player_id
mplay_player_name
mplay_session_create
mplay_session_end
mplay_session_find
mplay_session_join
mplay_session_mode
mplay_session_name
mplay_session_status[/spoiler]
[b]Object[/b]
[spoiler]object_add
object_delete
object_event_add
object_event_clear
object_exists
object_get_depth
object_get_mask
object_get_name
object_get_parent
object_get_persistent
object_get_solid
object_get_sprite
object_get_visible
object_is_ancestor
object_name
object_set_depth
object_set_mask
object_set_parent
object_set_persistent
object_set_solid
object_set_sprite
object_set_visible[/spoiler]
[b]Ord[/b]
ord
[b]Parameter[/b]
[spoiler]parameter_count
parameter_string[/spoiler]
[b]Part[/b]
[spoiler]part_attractor_clear
part_attractor_create
part_attractor_destroy
part_attractor_destroy_all
part_attractor_exists
part_attractor_force
part_attractor_position
part_changer_clear
part_changer_create
part_changer_destroy
part_changer_destroy_all
part_changer_exists
part_changer_kind
part_changer_region
part_changer_types
part_deflector_clear
part_deflector_create
part_deflector_destroy
part_deflector_destroy_all
part_deflector_exists
part_deflector_friction
part_deflector_kind
part_deflector_region
part_destroyer_clear
part_destroyer_create
part_destroyer_destroy
part_destroyer_destroy_all
part_destroyer_exists
part_destroyer_region
part_emitter_burst
part_emitter_clear
part_emitter_create
part_emitter_destroy
part_emitter_destroy_all
part_emitter_exists
part_emitter_region
part_emitter_stream
part_particles_clear
part_particles_count
part_particles_create
part_particles_create_color
part_system_automatic_draw
part_system_automatic_update
part_system_clear
part_system_create
part_system_depth
part_system_destroy
part_system_draw_order
part_system_drawit
part_system_exists
part_system_position
part_system_update
part_type_alpha
part_type_alpha1
part_type_alpha2
part_type_alpha3
part_type_blend
part_type_clear
part_type_color
part_type_color1
part_type_color2
part_type_color3
part_type_color_hsv
part_type_color_mix
part_type_color_rgb
part_type_create
part_type_death
part_type_destroy
part_type_direction
part_type_exists
part_type_gravity
part_type_life
part_type_orientation
part_type_scale
part_type_shape
part_type_size
part_type_speed
part_type_sprite
part_type_step
path_add
path_add_point
path_append
path_assign
path_change_point
path_clear_points
path_delete
path_delete_point
path_duplicate
path_end
path_exists
path_flip
path_get_closed
path_get_kind
path_get_length
path_get_name
path_get_number
path_get_point_speed
path_get_point_x
path_get_point_y
path_get_precision
path_get_speed
path_get_x
path_get_y
path_insert_point
path_mirror
path_name
path_reverse
path_rotate
path_scale
path_set_closed
path_set_kind
path_set_precision
path_shift
path_start[/spoiler]
[b]Place[/b]
[spoiler]place_empty
place_free
place_meeting
place_snapped[/spoiler]
[b]Point[/b]
[spoiler]point_direction
point_distance[/spoiler]
[b]Position[/b]
[spoiler]position_change
position_destroy
position_empty
position_meeting[/spoiler]
[b]Power[/b]
power
[b]Red[/b]
radtodeg
[b]Random[/b]
[spoiler]random
random_get_seed
random_range
random_set_seed
randomize[/spoiler]
[b]Real[/b]
real
[b]Registry[/b]
[spoiler]registry_exists
registry_exists_ext
registry_read_real
registry_read_real_ext
registry_read_string
registry_read_string_ext
registry_set_root
registry_write_real
registry_write_real_ext
registry_write_string
registry_write_string_ext[/spoiler]
[b]Room[/b]
[spoiler]room_add
room_assign
room_duplicate
room_exists
room_get_name
room_goto
room_goto_next
room_goto_previous
room_instance_add
room_instance_clear
room_name
room_next
room_previous
room_restart
room_set_background
room_set_background_color
room_set_caption
room_set_code
room_set_height
room_set_persistent
room_set_view
room_set_view_enabled
room_set_width
room_tile_add
room_tile_add_ext
room_tile_clear[/spoiler]
[b]Round[/b]
round
[b]Screen[/b]
[spoiler]screen_redraw
screen_refresh
screen_save
screen_save_part
screen_wait_vsync[/spoiler]
[b]Script[/b]
[spoiler]script_execute
script_exists
script_get_name
script_get_text
script_name[/spoiler]
[b]Set[/b]
[spoiler]set_application_title
set_automatic_draw
set_program_priority
set_synchronization[/spoiler]
[b]Show[/b]
[spoiler]show_debug_message
show_error
show_image
show_info
show_menu
show_menu_pos
show_message
show_message
show_message_ext
show_question
show_question
show_text
show_video[/spoiler]
[b]Sign[/b]
sign
[b]Sin[/b]
sin
[b]Sleep[/b]
sleep
[b]Sound[/b]
[spoiler]sound_3d_set_sound_cone
sound_3d_set_sound_distance
sound_3d_set_sound_position
sound_3d_set_sound_velocity
sound_add
sound_background_tempo
sound_delete
sound_discard
sound_effect_chorus
sound_effect_compressor
sound_effect_echo
sound_effect_equalizer
sound_effect_flanger
sound_effect_gargle
sound_effect_reverb
sound_effect_set
sound_exists
sound_fade
sound_get_kind
sound_get_name
sound_get_preload
sound_global_volume
sound_isplaying
sound_loop
sound_name
sound_pan
sound_play
sound_replace
sound_restore
sound_set_search_directory
sound_stop
sound_stop_all
sound_volume[/spoiler]
[b]Splash[/b]
[spoiler]splash_set_adapt
splash_set_border
splash_set_caption
splash_set_close_button
splash_set_color
splash_set_cursor
splash_set_fullscreen
splash_set_interrupt
splash_set_main
splash_set_position
splash_set_scale
splash_set_size
splash_set_stop_key
splash_set_stop_mouse
splash_set_top
splash_show_image
splash_show_text
splash_show_video
splash_show_web[/spoiler]
[b]Sprite[/b]
[spoiler]sprite_add
sprite_add_from_screen
sprite_add_from_surface
sprite_add_sprite
sprite_assign
sprite_collision_mask
sprite_create_from_screen
sprite_create_from_surface
sprite_delete
sprite_duplicate
sprite_exists
sprite_get_bbox_bottom
sprite_get_bbox_left
sprite_get_bbox_right
sprite_get_bbox_top
sprite_get_height
sprite_get_name
sprite_get_number
sprite_get_texture
sprite_get_width
sprite_get_xoffset
sprite_get_yoffset
sprite_merge
sprite_name
sprite_replace
sprite_replace_sprite
sprite_save
sprite_save_strip
sprite_set_alpha_from_sprite
sprite_set_offset[/spoiler]
[b]Sqr[/b]
sqr
sqrt
[b]String[/b]
[spoiler]string
string_char_at
string_copy
string_count
string_delete
string_digits
string_format
string_height
string_height_ext
string_insert
string_length
string_letters
string_lettersdigits
string_lower
string_pos
string_repeat
string_replace
string_replace_all
string_upper
string_width
string_width_ext[/spoiler]
[b]Surface[/b]
[spoiler]surface_copy
surface_copy_part
surface_create
surface_exists
surface_free
surface_get_height
surface_get_texture
surface_get_width
surface_getpixel
surface_reset_target
surface_save
surface_save_part
surface_set_target[/spoiler]
[b]Tan[/b]
tan
[b]Texture[/b]
[spoiler]texture_exists
texture_get_height
texture_get_width
texture_preload
texture_set_blending
texture_set_interpolation
texture_set_priority
texture_set_repeat[/spoiler]
[b]Tile[/b]
[spoiler]tile_add
tile_delete
tile_delete_at
tile_exists
tile_find
tile_get_alpha
tile_get_background
tile_get_blend
tile_get_depth
tile_get_height
tile_get_left
tile_get_top
tile_get_visible
tile_get_width
tile_get_x
tile_get_xscale
tile_get_y
tile_get_yscale
tile_layer_delete
tile_layer_delete_at
tile_layer_depth
tile_layer_find
tile_layer_hide
tile_layer_shift
tile_layer_show
tile_set_alpha
tile_set_background
tile_set_blend
tile_set_depth
tile_set_position
tile_set_region
tile_set_scale
tile_set_visible[/spoiler]
[b]TimeLine[/b]
[spoiler]timeline_add()
timeline_clear(ind)
timeline_delete(ind)
timeline_exists(ind)
timeline_get_name(ind)
timeline_moment_add(ind,step,codestr)
timeline_moment_clear(ind,step)
timeline_name[/spoiler]
[b]Transition[/b]
[spoiler]transition_define(kind,name)
transition_exists(kind)[/spoiler]
[b]Variable[/b]
[spoiler]variable_global_array2_get(name,ind1,ind2)
variable_global_array2_set(name,ind2,ind2,value)
variable_global_array_get(name,ind)
variable_global_array_set(name,ind,value)
variable_global_exists(name)
variable_global_get(name)
variable_global_set(name,value)
variable_local_array2_get(name,ind1,ind2)
variable_local_array2_set(name,ind1,ind2,value)
variable_local_array_get(name,ind)
variable_local_array_set(name,ind,value)
variable_local_exists(name)
variable_local_get(name)
variable_local_set(name,value)[/spoiler]
[b]Window[/b]
[spoiler]window_center()
window_default()
window_get_caption()
window_get_color()
window_get_cursor()
window_get_fullscreen()
window_get_height()
window_get_region_height()
window_get_region_scale()
window_get_region_width()
window_get_showborder()
window_get_showicons()
window_get_sizeable()
window_get_stayontop()
window_get_visible()
window_get_width()
window_get_x()
window_get_y()
window_handle()
window_mouse_get_x()
window_mouse_get_y()
window_mouse_set(x,y)
window_set_caption(caption)
window_set_color(color)
window_set_cursor(curs)
window_set_fullscreen(full)
window_set_position(x,y)
window_set_rectangle(x,y,w,h)
window_set_region_scale(scale,adaptwindow)
window_set_region_size(w,h,adaptwindow)
window_set_showborder(show)
window_set_showicons(show)
window_set_size(w,h)
window_set_sizeable(sizeable)
window_set_stayontop(stay)
window_set_visible(visible)
window_view_mouse_get_x(id)
window_view_mouse_get_y(id)
window_view_mouse_set(id,x,y)
window_views_mouse_get_x()
window_views_mouse_get_y()
window_views_mouse_set(x,y)
[/spoiler]


Última edição por Witen em Dom 29 Jul 2012, 14:49, editado 1 vez(es)
Witen
Witen

Games Ranking : Sem avaliações

Data de inscrição : 23/05/2012
Reputação : 36
Número de Mensagens : 515
Prêmios : Funções do GM Empty

Medalhas x 0 Tutoriais x 0 Moedas x 0

Ouro x 0 Prata x 0 Bronze x 0

Insignia 1 x 0 Insignia 2 x 0 Insignia 3 x 0

http://www.wibix.webs.com

Ir para o topo Ir para baixo

Funções do GM Empty Re: Funções do GM

Mensagem por God_of_war425 Dom 29 Jul 2012, 12:58

É boa ideia,eu já sabia como ver todas as funçoes do GM,alem de falar oque elas fazem seriam bom dar um exemplo tambem não acha?.flw
God_of_war425
God_of_war425

Data de inscrição : 29/10/2011
Reputação : 4
Número de Mensagens : 510
Prêmios : Funções do GM Empty

Medalhas x 0 Tutoriais x 0 Moedas x 0

Ouro x 0 Prata x 0 Bronze x 0

Insignia 1 x 0 Insignia 2 x 0 Insignia 3 x 0

Ir para o topo Ir para baixo

Funções do GM Empty Re: Funções do GM

Mensagem por Gonzo Dom 29 Jul 2012, 13:23

otima idéia !!!!!!!!!!!!!! Like a Star @ heaven
avatar
Gonzo

Data de inscrição : 29/05/2012
Reputação : 33
Número de Mensagens : 929
Prêmios : Funções do GM Empty

Medalhas x 0 Tutoriais x 0 Moedas x 0

Ouro x 0 Prata x 0 Bronze x 0

Insignia 1 x 0 Insignia 2 x 0 Insignia 3 x 0

Ir para o topo Ir para baixo

Funções do GM Empty Re: Funções do GM

Mensagem por Witen Dom 29 Jul 2012, 13:36

Vou ir colocando significado de algumas funções...
Witen
Witen

Games Ranking : Sem avaliações

Data de inscrição : 23/05/2012
Reputação : 36
Número de Mensagens : 515
Prêmios : Funções do GM Empty

Medalhas x 0 Tutoriais x 0 Moedas x 0

Ouro x 0 Prata x 0 Bronze x 0

Insignia 1 x 0 Insignia 2 x 0 Insignia 3 x 0

http://www.wibix.webs.com

Ir para o topo Ir para baixo

Funções do GM Empty Re: Funções do GM

Mensagem por Conteúdo patrocinado


Conteúdo patrocinado


Ir para o topo Ir para baixo

Ir para o topo

- Tópicos semelhantes

 
Permissões neste sub-fórum
Não podes responder a tópicos