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Multiplayer RPG Sprite Engine
+11
Witen
Lukbebalduke
KhalDrogo
Crovux
machosupremo
lucas-tenorio
Klior
Mr.Brum
game over
omikakim
alexs2195
15 participantes
GMBR :: Ensine & Aprenda :: Exemplos :: Game Maker (engines)
Página 1 de 2
Página 1 de 2 • 1, 2
Multiplayer RPG Sprite Engine
Bom, vim mostrar uma engine multiplayer online que achei muito boa, ela tem um erro na execuçao do cliente mas n sei qual é!
Verção: Game Maker 8 Pro
A e pra lembra ela não é minha... E se alguem descobri o erro avisa e se nao tive erro avisa tambem...Eu keria pode testa e estuda mas com o erro não da certo...
Vidio da engine:
https://www.youtube.com/watch_popup?v=S_05tvQo4yc
Link da engine:
http://gmc.yoyogames.com/index.php?showtopic=512194
Verção: Game Maker 8 Pro
A e pra lembra ela não é minha... E se alguem descobri o erro avisa e se nao tive erro avisa tambem...Eu keria pode testa e estuda mas com o erro não da certo...
Vidio da engine:
https://www.youtube.com/watch_popup?v=S_05tvQo4yc
Link da engine:
http://gmc.yoyogames.com/index.php?showtopic=512194
alexs2195- Data de inscrição : 25/07/2010
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Re: Multiplayer RPG Sprite Engine
amigo não sei ai mais aqui funcionou, sabe os backgrounds, deleta os dois da pasta Tilesets tento o one como o tileset_InquisIndoor, aqui tava dando erro e funcionou depois que deletei, os backgrounds são causadores de muitos dos erros ao se iniciar o exe do jogo.
omikakim- Games Ranking :
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Re: Multiplayer RPG Sprite Engine
oK, vou fazer isto... Achei outras engines multiplayer tbm muito boas... Mas acho que esta e a melhor...
alexs2195- Data de inscrição : 25/07/2010
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Re: Multiplayer RPG Sprite Engine
Oi tudo bem?
eu tenho o Game maker 8.1 lite
ta dando erro alguem pode me ajudar?
eu tenho o Game maker 8.1 lite
ta dando erro alguem pode me ajudar?
game over- Data de inscrição : 13/09/2011
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Re: Multiplayer RPG Sprite Engine
MUITO BOA ENGINE!!
Passos pra funcionar.(somente no gm-pro.)
*EXTRAIAM OS ARQUIVOS
*EXECUTE O SERVER PRIMEIRO.
*EXECUTEM O CLIENTE.
Passos pra funcionar.(somente no gm-pro.)
*EXTRAIAM OS ARQUIVOS
*EXECUTE O SERVER PRIMEIRO.
*EXECUTEM O CLIENTE.
Como seu GM é lite, ele não tem suporte ao uso de dlls, e a engine usa a 39dll...ta dando erro alguem pode me ajudar?
Última edição por mrbrum22 em Seg 19 Set 2011, 10:44, editado 1 vez(es)
Re: Multiplayer RPG Sprite Engine
Essa engine é muito boa, usei ela a um bom tempo atras, parece até que deram uma melhorada nela, ela foi fundamental para meu jogo.
Aqui não deu nenhum erro, podem postar o erro que está dando?
Aqui não deu nenhum erro, podem postar o erro que está dando?
Klior- Data de inscrição : 07/03/2010
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Plataformas :- Game Maker 8.0 ou 8.1
- C#
- Javascript
Re: Multiplayer RPG Sprite Engine
Como fasso pra baixar o game maker pro? eu sou novo
game over- Data de inscrição : 13/09/2011
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Re: Multiplayer RPG Sprite Engine
Cara, você se deve compra ou baixa o crack... Mas neste fórum e proibido postar qualquer tipo de pirataria... E como não ta funcionando os background os cara já explicaram que se deve apaga 2 background!
Apologia a pirataria também é proibido no fórum.
Alertado!
Apologia a pirataria também é proibido no fórum.
Alertado!
~LCS
alexs2195- Data de inscrição : 25/07/2010
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Re: Multiplayer RPG Sprite Engine
Olá eu exclui agora ta abrindo mais mostra essas mensagens:
______________________________________________________
___________________________________________
EXECUTION ERROR in creation code of room rm_presented
In script scr_init_engine:
In script dllinit:
Error in code at line 10:
/*Initializes the dll. Argument0: The dll filename. Set this argument to 0 if you want to use "39dll.dll"Argument1: Set to true to load socket functionsArgument2: Set to true to load utilities.*/global._39dll = argument0;if(is_real(argument0))global._39dll= "39dll.dll";//Bufferglobal._BufA = external_define(global._39dll, "writebyte", dll_cdecl, ty_real, 2, ty_real,ty_real);global._BufB = external_define(global._39dll, "writestring", dll_cdecl, ty_real, 2, ty_string, ty_real);global._BufC = external_define(global._39dll, "writeshort", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufD = external_define(global._39dll, "writeint", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufE = external_define(global._39dll, "writefloat", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufF = external_define(global._39dll, "writedouble", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufG = external_define(global._39dll, "readbyte", dll_cdecl, ty_real, 1, ty_real);global._BufH = external_define(global._39dll, "readstring", dll_cdecl, ty_string, 1, ty_real);global._BufI = external_define(global._39dll, "readshort", dll_cdecl, ty_real, 1, ty_real);global._BufJ = external_define(global._39dll, "readint", dll_cdecl, ty_real, 1, ty_real);global._BufK = external_define(global._39dll, "readfloat", dll_cdecl, ty_real, 1, ty_real);global._BufL = external_define(global._39dll, "readdouble", dll_cdecl, ty_real, 1, ty_real);global._BufM = external_define(global._39dll, "clearbuffer", dll_cdecl, ty_real, 1, ty_real);global._BufN = external_define(global._39dll, "setpos", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufO = external_define(global._39dll, "getpos", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufQ = external_define(global._39dll, "buffsize", dll_cdecl, ty_real, 1, ty_real);global._BufR = external_define(global._39dll, "writechars", dll_cdecl, ty_real, 2, ty_string, ty_real);global._BufS = external_define(global._39dll, "readchars", dll_cdecl, ty_string, 2, ty_real, ty_real);global._BufU = external_define(global._39dll, "createbuffer", dll_cdecl, ty_real, 0);global._BufX = external_define(global._39dll, "freebuffer", dll_cdecl, ty_real, 1, ty_real);global._BufY = external_define(global._39dll, "writeushort", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufZ = external_define(global._39dll, "writeuint", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufAA = external_define(global._39dll, "readushort", dll_cdecl, ty_real, 1, ty_real);global._BufAB = external_define(global._39dll, "readuint", dll_cdecl, ty_real, 1, ty_real);global._BufAC = external_define(global._39dll, "copybuffer", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufAD = external_define(global._39dll, "copybuffer2", dll_cdecl, ty_real,4 , ty_real, ty_real, ty_real, ty_real);global._BufAE = external_define(global._39dll, "bytesleft", dll_cdecl, ty_real, 1, ty_real);global._BufAF = external_define(global._39dll, "bufferexists", dll_cdecl, ty_real, 1, ty_real);global._BufAG = external_define(global._39dll, "readsep", dll_cdecl, ty_string, 2, ty_string, ty_real);if(argument1){//Socketsglobal._SokA = external_define(global._39dll, "tcpconnect", dll_cdecl, ty_real, 3, ty_string, ty_real, ty_real);global._SokB = external_define(global._39dll, "tcplisten", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_real);global._SokC = external_define(global._39dll, "tcpaccept", dll_cdecl, ty_real, 2, ty_real, ty_real);global._SokD = external_define(global._39dll, "sendmessage", dll_cdecl, ty_real, 4, ty_real, ty_string, ty_real, ty_real);global._SokE = external_define(global._39dll, "receivemessage", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_real);global._SokF = external_define(global._39dll, "setsync", dll_cdecl, ty_real, 2, ty_real, ty_real);global._SokG = external_define(global._39dll, "setformat", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_string);global._SokH = external_define(global._39dll, "udpconnect", dll_cdecl, ty_real, 2, ty_real, ty_real);global._SokI = external_define(global._39dll, "hostip", dll_cdecl, ty_string, 1, ty_string);global._SokJ = external_define(global._39dll, "lastinIP", dll_cdecl, ty_string, 0);global._SokK = external_define(global._39dll, "closesock", dll_cdecl, ty_real, 1, ty_real);global._SokL = external_define(global._39dll, "tcpip", dll_cdecl, ty_string, 1, ty_real);global._SokM = external_define(global._39dll, "socklasterror", dll_cdecl, ty_real, 0);global._SokN = external_define(global._39dll, "myhost", dll_cdecl, ty_string, 0);global._SokO = external_define(global._39dll, "compareip", dll_cdecl, ty_real, 2, ty_string, ty_string);global._SokP = external_define(global._39dll, "sockexit", dll_cdecl, ty_real, 0);global._SokQ = external_define(global._39dll, "sockstart", dll_cdecl, ty_real, 0);global._SokR = external_define(global._39dll, "getmacaddress", dll_cdecl, ty_string, 0);global._SokS = external_define(global._39dll, "peekmessage", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_real);global._SokT = external_define(global._39dll, "setnagle", dll_cdecl, ty_real, 2, ty_real, ty_real);global._SokU = external_define(global._39dll, "tcpconnected", dll_cdecl, ty_real, 1, ty_real);global._SokX = external_define(global._39dll, "getsocketid", dll_cdecl, ty_real, 1, ty_real);global._SokY = external_define(global._39dll, "lastinPort", dll_cdecl, ty_real, 0);}if(argument2){//File functionsglobal._FilA = external_define(global._39dll, "fileopen", dll_cdecl, ty_real, 2, ty_string, ty_real);global._FilB = external_define(global._39dll, "fileclose", dll_cdecl, ty_real, 1, ty_real);global._FilC = external_define(global._39dll, "filewrite", dll_cdecl, ty_real, 2, ty_real, ty_real);global._FilD = external_define(global._39dll, "fileread", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_real);global._FilE = external_define(global._39dll, "filepos", dll_cdecl, ty_real, 1, ty_real);global._FilF = external_define(global._39dll, "filesetpos", dll_cdecl, ty_real, 2, ty_real, ty_real);global._FilG = external_define(global._39dll, "filesize", dll_cdecl, ty_real, 1, ty_real);global._UtilA = external_define(global._39dll, "md5string", dll_cdecl, ty_string, 1, ty_string);global._UtilB = external_define(global._39dll, "md5buffer", dll_cdecl, ty_string, 1, ty_real);global._UtilC = external_define(global._39dll, "adler32", dll_cdecl, ty_real, 1, ty_real);global._UtilD = external_define(global._39dll, "bufferencrypt", dll_cdecl, ty_real, 2, ty_string, ty_real);global._UtilE = external_define(global._39dll, "iptouint", dll_cdecl, ty_real, 1, ty_string);global._UtilF = external_define(global._39dll, "uinttoip", dll_cdecl, ty_string, 1, ty_real);global._UtilG = external_define(global._39dll, "netconnected", dll_cdecl, ty_real, 0);}
^
at position 16: This function is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Create Event
for object obj_btn_login:
Error in code at line 1:
global._tcpsocket = tcpconnect(global._ip,global._port, true);
^
at position 39: Unknown variable _ip
___________________________________________
ERROR in
action number 1
at time step 0
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
at time step 40
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 2
at time step 0
of time line eyes_forward:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 25
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 47
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 10
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
at time step 30
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 0
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 40
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 10
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 25
of time line time_glitter:
This action is not available in the Lite Edition.
______________________________________________________
___________________________________________
EXECUTION ERROR in creation code of room rm_presented
In script scr_init_engine:
In script dllinit:
Error in code at line 10:
/*Initializes the dll. Argument0: The dll filename. Set this argument to 0 if you want to use "39dll.dll"Argument1: Set to true to load socket functionsArgument2: Set to true to load utilities.*/global._39dll = argument0;if(is_real(argument0))global._39dll= "39dll.dll";//Bufferglobal._BufA = external_define(global._39dll, "writebyte", dll_cdecl, ty_real, 2, ty_real,ty_real);global._BufB = external_define(global._39dll, "writestring", dll_cdecl, ty_real, 2, ty_string, ty_real);global._BufC = external_define(global._39dll, "writeshort", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufD = external_define(global._39dll, "writeint", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufE = external_define(global._39dll, "writefloat", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufF = external_define(global._39dll, "writedouble", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufG = external_define(global._39dll, "readbyte", dll_cdecl, ty_real, 1, ty_real);global._BufH = external_define(global._39dll, "readstring", dll_cdecl, ty_string, 1, ty_real);global._BufI = external_define(global._39dll, "readshort", dll_cdecl, ty_real, 1, ty_real);global._BufJ = external_define(global._39dll, "readint", dll_cdecl, ty_real, 1, ty_real);global._BufK = external_define(global._39dll, "readfloat", dll_cdecl, ty_real, 1, ty_real);global._BufL = external_define(global._39dll, "readdouble", dll_cdecl, ty_real, 1, ty_real);global._BufM = external_define(global._39dll, "clearbuffer", dll_cdecl, ty_real, 1, ty_real);global._BufN = external_define(global._39dll, "setpos", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufO = external_define(global._39dll, "getpos", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufQ = external_define(global._39dll, "buffsize", dll_cdecl, ty_real, 1, ty_real);global._BufR = external_define(global._39dll, "writechars", dll_cdecl, ty_real, 2, ty_string, ty_real);global._BufS = external_define(global._39dll, "readchars", dll_cdecl, ty_string, 2, ty_real, ty_real);global._BufU = external_define(global._39dll, "createbuffer", dll_cdecl, ty_real, 0);global._BufX = external_define(global._39dll, "freebuffer", dll_cdecl, ty_real, 1, ty_real);global._BufY = external_define(global._39dll, "writeushort", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufZ = external_define(global._39dll, "writeuint", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufAA = external_define(global._39dll, "readushort", dll_cdecl, ty_real, 1, ty_real);global._BufAB = external_define(global._39dll, "readuint", dll_cdecl, ty_real, 1, ty_real);global._BufAC = external_define(global._39dll, "copybuffer", dll_cdecl, ty_real, 2, ty_real, ty_real);global._BufAD = external_define(global._39dll, "copybuffer2", dll_cdecl, ty_real,4 , ty_real, ty_real, ty_real, ty_real);global._BufAE = external_define(global._39dll, "bytesleft", dll_cdecl, ty_real, 1, ty_real);global._BufAF = external_define(global._39dll, "bufferexists", dll_cdecl, ty_real, 1, ty_real);global._BufAG = external_define(global._39dll, "readsep", dll_cdecl, ty_string, 2, ty_string, ty_real);if(argument1){//Socketsglobal._SokA = external_define(global._39dll, "tcpconnect", dll_cdecl, ty_real, 3, ty_string, ty_real, ty_real);global._SokB = external_define(global._39dll, "tcplisten", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_real);global._SokC = external_define(global._39dll, "tcpaccept", dll_cdecl, ty_real, 2, ty_real, ty_real);global._SokD = external_define(global._39dll, "sendmessage", dll_cdecl, ty_real, 4, ty_real, ty_string, ty_real, ty_real);global._SokE = external_define(global._39dll, "receivemessage", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_real);global._SokF = external_define(global._39dll, "setsync", dll_cdecl, ty_real, 2, ty_real, ty_real);global._SokG = external_define(global._39dll, "setformat", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_string);global._SokH = external_define(global._39dll, "udpconnect", dll_cdecl, ty_real, 2, ty_real, ty_real);global._SokI = external_define(global._39dll, "hostip", dll_cdecl, ty_string, 1, ty_string);global._SokJ = external_define(global._39dll, "lastinIP", dll_cdecl, ty_string, 0);global._SokK = external_define(global._39dll, "closesock", dll_cdecl, ty_real, 1, ty_real);global._SokL = external_define(global._39dll, "tcpip", dll_cdecl, ty_string, 1, ty_real);global._SokM = external_define(global._39dll, "socklasterror", dll_cdecl, ty_real, 0);global._SokN = external_define(global._39dll, "myhost", dll_cdecl, ty_string, 0);global._SokO = external_define(global._39dll, "compareip", dll_cdecl, ty_real, 2, ty_string, ty_string);global._SokP = external_define(global._39dll, "sockexit", dll_cdecl, ty_real, 0);global._SokQ = external_define(global._39dll, "sockstart", dll_cdecl, ty_real, 0);global._SokR = external_define(global._39dll, "getmacaddress", dll_cdecl, ty_string, 0);global._SokS = external_define(global._39dll, "peekmessage", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_real);global._SokT = external_define(global._39dll, "setnagle", dll_cdecl, ty_real, 2, ty_real, ty_real);global._SokU = external_define(global._39dll, "tcpconnected", dll_cdecl, ty_real, 1, ty_real);global._SokX = external_define(global._39dll, "getsocketid", dll_cdecl, ty_real, 1, ty_real);global._SokY = external_define(global._39dll, "lastinPort", dll_cdecl, ty_real, 0);}if(argument2){//File functionsglobal._FilA = external_define(global._39dll, "fileopen", dll_cdecl, ty_real, 2, ty_string, ty_real);global._FilB = external_define(global._39dll, "fileclose", dll_cdecl, ty_real, 1, ty_real);global._FilC = external_define(global._39dll, "filewrite", dll_cdecl, ty_real, 2, ty_real, ty_real);global._FilD = external_define(global._39dll, "fileread", dll_cdecl, ty_real, 3, ty_real, ty_real, ty_real);global._FilE = external_define(global._39dll, "filepos", dll_cdecl, ty_real, 1, ty_real);global._FilF = external_define(global._39dll, "filesetpos", dll_cdecl, ty_real, 2, ty_real, ty_real);global._FilG = external_define(global._39dll, "filesize", dll_cdecl, ty_real, 1, ty_real);global._UtilA = external_define(global._39dll, "md5string", dll_cdecl, ty_string, 1, ty_string);global._UtilB = external_define(global._39dll, "md5buffer", dll_cdecl, ty_string, 1, ty_real);global._UtilC = external_define(global._39dll, "adler32", dll_cdecl, ty_real, 1, ty_real);global._UtilD = external_define(global._39dll, "bufferencrypt", dll_cdecl, ty_real, 2, ty_string, ty_real);global._UtilE = external_define(global._39dll, "iptouint", dll_cdecl, ty_real, 1, ty_string);global._UtilF = external_define(global._39dll, "uinttoip", dll_cdecl, ty_string, 1, ty_real);global._UtilG = external_define(global._39dll, "netconnected", dll_cdecl, ty_real, 0);}
^
at position 16: This function is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Create Event
for object obj_btn_login:
Error in code at line 1:
global._tcpsocket = tcpconnect(global._ip,global._port, true);
^
at position 39: Unknown variable _ip
___________________________________________
ERROR in
action number 1
at time step 0
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
at time step 40
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 2
at time step 0
of time line eyes_forward:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 25
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 47
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 10
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
at time step 30
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 0
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 40
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 10
of time line time_glitter:
This action is not available in the Lite Edition.
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_btn_login:
Error in code at line 1:
if(!tcpconnected(global._tcpsocket))
^
at position 25: Unknown variable _tcpsocket
___________________________________________
ERROR in
action number 1
at time step 25
of time line time_glitter:
This action is not available in the Lite Edition.
game over- Data de inscrição : 13/09/2011
Reputação : 0
Número de Mensagens : 10
Prêmios :
x 0 x 0 x 0
x 0 x 0 x 0
x 0 x 0 x 0
Re: Multiplayer RPG Sprite Engine
Precisa estar usando a versão PRO para funcionar
Klior- Data de inscrição : 07/03/2010
Reputação : 13
Número de Mensagens : 426
Prêmios :
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Plataformas :- Game Maker 8.0 ou 8.1
- C#
- Javascript
Re: Multiplayer RPG Sprite Engine
não precisa deletar nada...é só seguir estes passos:
Passos pra funcionar.(somente no gm-pro.)
*EXTRAIAM OS ARQUIVOS
*EXECUTE O SERVER PRIMEIRO.
*EXECUTEM O CLIENTE.
Re: Multiplayer RPG Sprite Engine
Olah alguem que ja conseguiu baixar essa pamonha pode postar em outro servidor?
este site pede cadastro e uma especie de evolucao no mesmo...
ou se nao alguem que tiver interesse se cadastre nesse link quando eu conseguir baixar posto em outro server
http://host-a.net/ref/machosupremo
este site pede cadastro e uma especie de evolucao no mesmo...
ou se nao alguem que tiver interesse se cadastre nesse link quando eu conseguir baixar posto em outro server
http://host-a.net/ref/machosupremo
Re: Multiplayer RPG Sprite Engine
eu sou o alexs2195 e o que me lembre deu pra baixa tranquilo.. não pedia nada...
Crovux- Data de inscrição : 07/01/2012
Reputação : 6
Número de Mensagens : 169
Prêmios :
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Re: Multiplayer RPG Sprite Engine
Meus amigos não conseguem conectar no servidor, o que preciso fazer? :/
KhalDrogo- Data de inscrição : 24/01/2013
Reputação : 0
Número de Mensagens : 7
Prêmios :
x 0 x 0 x 0
x 0 x 0 x 0
x 0 x 0 x 0
Re: Multiplayer RPG Sprite Engine
Usar hamachi ou abrir as portas de seu roteador
Lukbebalduke- Games Ranking :
Notas recebidas : B - B - A - B
Data de inscrição : 06/07/2011
Reputação : 30
Número de Mensagens : 765
Prêmios :
x 0 x 0 x 0
x 1 x 0 x 2
x 1 x 0 x 0
Re: Multiplayer RPG Sprite Engine
Tem como mudar o tipo de controle de mouse para teclado?
KhalDrogo- Data de inscrição : 24/01/2013
Reputação : 0
Número de Mensagens : 7
Prêmios :
x 0 x 0 x 0
x 0 x 0 x 0
x 0 x 0 x 0
Re: Multiplayer RPG Sprite Engine
KhalDrogo escreveu:Tem como mudar o tipo de controle de mouse para teclado?
Meu amigo , te recomendo ver umas aulas de iniciantes, por que vejo que voce é novo aqui no forum e fazer isso é bem basico para qualquer um, e todo a comunidade tambem quer que seja o basico pra vc, por isso nos temos MILHOES de coisas focadas a membros recentes, como indice de tutoriais e as aulas do reddragon e etc...
Lukbebalduke- Games Ranking :
Notas recebidas : B - B - A - B
Data de inscrição : 06/07/2011
Reputação : 30
Número de Mensagens : 765
Prêmios :
x 0 x 0 x 0
x 1 x 0 x 2
x 1 x 0 x 0
Re: Multiplayer RPG Sprite Engine
pinpi escreveu:KhalDrogo escreveu:Tem como mudar o tipo de controle de mouse para teclado?
Meu amigo , te recomendo ver umas aulas de iniciantes, por que vejo que voce é novo aqui no forum e fazer isso é bem basico para qualquer um, e todo a comunidade tambem quer que seja o basico pra vc, por isso nos temos MILHOES de coisas focadas a membros recentes, como indice de tutoriais e as aulas do reddragon e etc...
Obrigado pela dica, é isso mesmo que irei fazer. Estou fazendo um projeto de um The Sims online ( será em 2D Isometrico ) para jogar com os amigos e como terá algumas coisas dificeis ( para mim ) de fazer, precisarei de um pouco de ajuda. Portanto o melhor pra mim mesmo é ler os tutoriais.
KhalDrogo- Data de inscrição : 24/01/2013
Reputação : 0
Número de Mensagens : 7
Prêmios :
x 0 x 0 x 0
x 0 x 0 x 0
x 0 x 0 x 0
Re: Multiplayer RPG Sprite Engine
Aff Reviveram o tópico (Rsrsrs agora vou postar não sou eu que vou perde pontos mesmo!)
Você tem que mudar o endereço la esta o ip local (127.0.0.1) use ferramentas como Hamachi ou se quer um ip fixo como eu use o No-IP.
Essa engine e boa inclusive criei um ótimo jogo 3D Online com ela...
Você tem que mudar o endereço la esta o ip local (127.0.0.1) use ferramentas como Hamachi ou se quer um ip fixo como eu use o No-IP.
Essa engine e boa inclusive criei um ótimo jogo 3D Online com ela...
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GMBR :: Ensine & Aprenda :: Exemplos :: Game Maker (engines)
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