Lista de funções extras do Game Maker Studio

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Lista de funções extras do Game Maker Studio

Mensagem por Jiraya em Qua 06 Mar 2013, 12:35

Pessoal do game maker 8, para não ficarem desatualizados aqui esta a lista de funções extras do game maker studio

Código:

YoYo_AchievementsAvailable
YoYo_AddVirtualKey
YoYo_CheckSecurity
YoYo_DeleteVirtualKey
YoYo_DisableAds
YoYo_EnableAds
YoYo_EnableAlphaBlend
YoYo_GetCPUDetails
YoYo_GetConfig
YoYo_GetDevice
YoYo_GetDomain
YoYo_GetPictureSprite
YoYo_GetPlatform
YoYo_GetSessionKey
YoYo_GetTiltX
YoYo_GetTiltY
YoYo_GetTiltZ
YoYo_GetTimer
YoYo_HideVirtualKey
YoYo_IsKeypadOpen
YoYo_LeaveRating
YoYo_LoginAchievements
YoYo_LogoutAchievements
YoYo_MouseCheckButton
YoYo_MouseCheckButtonPressed
YoYo_MouseCheckButtonReleased
YoYo_MouseX
YoYo_MouseXRaw
YoYo_MouseY
YoYo_MouseYRaw
YoYo_OSPauseEvent
YoYo_OpenURL
YoYo_OpenURL_ext
YoYo_OpenURL_full
YoYo_PostAchievement
YoYo_PostScore
YoYo_SelectPicture
YoYo_ShowVirtualKey
achievement_available
achievement_login
achievement_logout
achievement_post
achievement_post_score
achievement_show_achievements
achievement_show_leaderboards
ads_disable
ads_enable
ads_engagement_active
ads_engagement_available
ads_engagement_launch
ads_get_display_height
ads_get_display_width
ads_interstitial_available
ads_interstitial_display
ads_move
ads_setup
analytics_event
analytics_event_ext
ansi_char
asset_get_index
asset_get_type
audio_channel_num
audio_emitter_create
audio_emitter_exists
audio_emitter_falloff
audio_emitter_free
audio_emitter_gain
audio_emitter_pitch
audio_emitter_position
audio_emitter_velocity
audio_exists
audio_falloff_set_model
audio_get_type
audio_is_playing
audio_listener_orientation
audio_listener_position
audio_listener_velocity
audio_master_gain
audio_music_gain
audio_pause_all
audio_pause_music
audio_pause_sound
audio_play_music
audio_play_sound
audio_play_sound_at
audio_play_sound_on
audio_resume_all
audio_resume_music
audio_resume_sound
audio_sound_gain
audio_sound_length
audio_sound_pitch
audio_stop_all
audio_stop_music
audio_stop_sound
audio_system
base64_decode
base64_encode
buffer_base64_decode
buffer_base64_decode_ext
buffer_base64_encode
buffer_copy
buffer_create
buffer_delete
buffer_fill
buffer_get_size
buffer_get_surface
buffer_load
buffer_load_ext
buffer_md5
buffer_peek
buffer_poke
buffer_read
buffer_resize
buffer_save
buffer_save_ext
buffer_seek
buffer_set_surface
buffer_sha1
buffer_sizeof
buffer_tell
buffer_write
clamp
clickable_add
clickable_add_ext
clickable_change
clickable_change_ext
clickable_delete
clickable_exists
cloud_file_save
cloud_string_save
cloud_synchronise
d3d_light_define_ambient
d3d_set_zwriteenable
device_get_tilt_x
device_get_tilt_y
device_get_tilt_z
device_ios_get_image
device_ios_get_imagename
device_is_keypad_open
device_mouse_check_button
device_mouse_check_button_pressed
device_mouse_check_button_released
device_mouse_dbclick_enable
device_mouse_raw_x
device_mouse_raw_y
device_mouse_x
device_mouse_y
display_get_dpi_x
display_get_dpi_y
display_get_gui_height
display_get_gui_width
display_get_orientation
display_set_gui_size
dot_product
dot_product_3d
dot_product_3d_normalised
dot_product_normalised
draw_enable_alphablend
draw_enable_drawevent
draw_get_alpha_test
draw_get_alpha_test_ref_value
draw_self
draw_set_alpha_test
draw_set_alpha_test_ref_value
draw_set_color_write_enable
draw_sprite_pos
draw_texture_flush
facebook_accesstoken
facebook_dialog
facebook_graph_request
facebook_init
facebook_launch_offerwall
facebook_login
facebook_logout
facebook_post_message
facebook_send_invite
facebook_status
facebook_user_id
font_add_sprite_ext
font_replace_sprite_ext
font_set_cache_size
gamepad_axis_count
gamepad_axis_value
gamepad_button_check
gamepad_button_check_pressed
gamepad_button_check_released
gamepad_button_count
gamepad_button_value
gamepad_get_axis_deadzone
gamepad_get_button_threshold
gamepad_get_description
gamepad_get_device_count
gamepad_is_connected
gamepad_is_supported
gamepad_set_axis_deadzone
gamepad_set_button_threshold
gamepad_set_vibration
get_function_address
get_integer_async
get_login_async
get_open_filename_ext
get_save_filename_ext
get_string_async
get_timer
http_get
http_post_string
iap_acquire
iap_activate
iap_consume
iap_event_queue
iap_files_purchased
iap_is_downloaded
iap_is_purchased
iap_product_details
iap_product_files
iap_product_status
iap_restore_all
iap_status
iap_store_status
json_decode
json_encode
lerp
math_set_epsilon
md5_file
md5_string_unicode
md5_string_utf8
network_connect
network_connect_ext
network_create_server
network_create_socket
network_destroy
network_destroy
network_resolve
network_send_broadcast
network_send_packet
network_send_raw
network_send_udp
network_set_timeout
os_get_config
os_get_language
os_is_network_connected
os_is_paused
os_lock_orientation
os_powersave_enable
path_rescale
physics_apply_force
physics_apply_impulse
physics_apply_local_force
physics_apply_local_impulse
physics_apply_torque
physics_draw_debug
physics_fixture_add_point
physics_fixture_bind
physics_fixture_create
physics_fixture_delete
physics_fixture_set_angular_damping
physics_fixture_set_awake
physics_fixture_set_box_shape
physics_fixture_set_circle_shape
physics_fixture_set_collision_group
physics_fixture_set_density
physics_fixture_set_friction
physics_fixture_set_kinematic
physics_fixture_set_linear_damping
physics_fixture_set_polygon_shape
physics_fixture_set_restitution
physics_fixture_set_sensor
physics_joint_delete
physics_joint_distance_create
physics_joint_enable_motor
physics_joint_gear_create
physics_joint_get_value
physics_joint_prismatic_create
physics_joint_pulley_create
physics_joint_revolute_create
physics_joint_set_value
physics_mass_properties
physics_pause_enable
physics_test_overlap
physics_world_create
physics_world_draw_debug
physics_world_gravity
physics_world_update_iterations
physics_world_update_speed
pocketchange_display_reward
pocketchange_display_shop
point_distance_3d
sha1_file
sha1_string_unicode
sha1_string_utf8
shop_leave_rating
show_message_async
show_question_async
sprite_get_tpe
sprite_set_cache_size
sprite_set_cache_size_ext
string_byte_at
string_byte_length
string_set_byte_at
surface_create_ext
url_get_domain
url_open
url_open_ext
url_open_full
virtual_key_add
virtual_key_delete
virtual_key_hide
virtual_key_show
win8_appbar_add_element
win8_appbar_enable
win8_appbar_remove_element
win8_device_touchscreen_available
win8_license_initialize_sandbox
win8_license_trial_version
win8_livetile_badge_clear
win8_livetile_badge_notification
win8_livetile_queue_enable
win8_livetile_tile_clear
win8_livetile_tile_notification
win8_search_add_suggestions
win8_search_disable
win8_search_enable
win8_secondarytile_badge_notification
win8_secondarytile_delete
win8_secondarytile_notification
win8_secondarytile_pin
win8_settingscharm_add_entry
win8_settingscharm_add_html_entry
win8_settingscharm_remove_entry
win8_share_file
win8_share_image
win8_share_screenshot
win8_share_text
win8_share_url
winphone_tile_back_content
winphone_tile_back_content_wide
winphone_tile_back_image
winphone_tile_back_image_wide
winphone_tile_back_title
winphone_tile_background_color
winphone_tile_count
winphone_tile_cycle_images
winphone_tile_front_image
winphone_tile_front_image_small
winphone_tile_front_image_wide
winphone_tile_icon_image
winphone_tile_small_background_image
winphone_tile_small_icon_image
winphone_tile_title
winphone_tile_wide_content

e a lista de variaveis
Código:

global:  argument_count
global:  async_load
global:  browser_height
global:  browser_width
global:  delta_time
global:  display_aa
global:  os_browser
global:  os_device
global:  os_type
global:  os_version
global:  view_surface_id
global:  webgl_enabled
local:  phy_active
local:  phy_angular_velocity
local:  phy_bullet
local:  phy_col_normal_x
local:  phy_col_normal_y
local:  phy_collision_points
local:  phy_collision_x
local:  phy_collision_y
local:  phy_com_x
local:  phy_com_y
local:  phy_dynamic
local:  phy_fixed_rotation
local:  phy_inertia
local:  phy_kinematic
local:  phy_linear_velocity_x
local:  phy_linear_velocity_y
local:  phy_mass
local:  phy_position_x
local:  phy_position_y
local:  phy_rotation
local:  phy_sleeping
local:  phy_speed_x
local:  phy_speed_y

Eu gostei das funções de Buffer, pelo que parece é o substituto perfeito para file_bin.

Jiraya

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Re: Lista de funções extras do Game Maker Studio

Mensagem por Marcellomine em Qua 06 Mar 2013, 14:54

É realmente interessante! Pena que não possuo o GMS!

Marcellomine

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